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NVIDIA is seeking a System Software Engineer specializing in GPUs to develop low-level testing frameworks for next-generation computing and graphics products. The role requires strong C++ skills, deep understanding of GPU concepts, OS fundamentals, and hardware architecture. Responsibilities include crafting test infrastructure, developing diagnostics for Data Center and Consumer GPUs, assessing new hardware features, and exploring high-level compute APIs. The engineer will also leverage AI tools for test creation, debugging, and improving validation efficiency. This position is part-time and based in Santa Clara, CA, USA.
We are seeking a System Software Engineer to work on next-generation computing and graphics products. Our charter is to build low level GPU testing frameworks to validate GPUs early in the life cycle. The best candidates will have strong C++ programming skills, thorough knowledge of GPU concepts and algorithms, a solid foundation of systems software with emphasis on OS fundamentals, and a deep understanding of current generation hardware architecture. Excellent interpersonal skills and a dedication to meticulous engineering practices are a requirement. As a system software engineer, you will use your knowledge of operating systems, algorithms, and computer architecture to provide robust and efficient solutions to validate and test next generation processors.
What you'll be doing:
What we need to see:
You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.