Principal UI/UX Designer
IruSummary
Iru is seeking a Principal UI/UX Designer to lead the visual redesign of their AI-powered security and IT platform. This role involves setting design standards, pushing interaction patterns, and making high-quality UI decisions. The designer will collaborate closely with engineering and design systems teams, and be hands-on in executing the work. The ideal candidate has 8-12+ years of experience, expertise in Figma, and strong visual and interaction design fundamentals. This is a full-time, hybrid position based in Miami, requiring 3 days in the office per week.
Required Skills
Details
- Experience Required
- 8+ years
- Posted
- Jun 25, 2026
- Equity
- Yes
Description
We’re looking for a craftsperson, a maker. You will own the visual and experiential quality of our most important surfaces, translating genuinely complex security and compliance concepts into interfaces that feel clear, confident, and effortless.
We’re looking for someone obsessed with the craft. Optical alignment, type and color rhythm, motion easing, the weight of a border, the exact gray of a disabled state; these are not afterthoughts here, they're the job. You’re the kind of designer who sweats ascenders, descenders and x-height of any typeface we’d use for UI.
- Lead the visual redesign of our entire product: Define a new visual language, then drive it across core surfaces.
- Set and raise the craft bar across UI quality, typography, color, layout, visual hierarchy, spacing, and polish.
- Push interaction patterns and motion: you do not need to be a motion specialist, but you should have strong instincts for animation and micro-interactions.
- Make opinionated, high quality UI decisions: elevation, shadow, materials, and what trends to adopt lightly versus avoid.
- Use UI kits as a baseline, not the finish line: extend and refine patterns rather than defaulting to generic components.
- Partner tightly with Engineering and the Design Systems team to ensure what we design is buildable, consistent, and shipped with quality.
- Collaborate with the UX team to translate product needs into a “kick ass” experience.
- Contribute to system evolution: help establish principles and direction that the design systems team turns into scalable components and patterns.
- Be hands-on: this role is about doing the work at a very high level of craft, not only reviewing or directing.
- 8 to 12+ years designing and shipping high-quality product UI with a portfolio that clearly demonstrates exceptional craft.
- Strong visual design fundamentals, including typography, color theory, hierarchy, composition, and attention to detail.
- Strong interaction design instincts, including comfort with motion and micro-interactions (not necessarily motion graphics).
- Expertise in Figma.
- Proven ability to partner closely with engineers and maintain quality through implementation.
- Clear, direct communicator with strong taste and the ability to explain decisions and tradeoffs.
- On-site 3x/week in our Miami (Coral Gables) office.
- Background in craft-heavy environments, including teams or companies known for world class design quality (consumer or B2B).
- Experience that bridges product design with graphic design, art direction, or agency work.
- Design system experience is a plus, but not required if your craft level is exceptional.
- Familiarity working with component libraries and design systems implementations (for example Storybook) is helpful.
- Comfort using AI tools to iterate is a plus, but this role is not centered on being “AI-first.”
Most companies put their best visual talent on the front door and let the product interior decay into utility. We're doing the opposite. The hardest, most important screens in our product are the ones deep inside it — and we want our most exacting designer working there. If you've ever wanted to prove that enterprise security software can be genuinely beautiful, this is the role.
- You will have meaningful ownership over the future visual direction of the product.
- You will help shape and evolve Pulse, our design system, and drive a product-wide redesign through Pulse 1.0 and ongoing iterations.
