JoBuzzerJoBuzzer

Summary

One of Us is seeking a Creature/Character Modeller with expertise in creating photorealistic fantasy and real-life creatures/characters for VFX projects. The role requires strong technical knowledge of character workflows, a keen eye for detail matching onset data, and the ability to translate reference material into fantasy creatures. Collaboration with downstream departments (Rigging, CFX, Animation) and knowledge of human/creature anatomy, including facial modeling with FACS, are essential. A portfolio demonstrating these skills is required.

Required Skills

MayaWrap 3DFACSMush 3DZbrush

Details

Posted
Jun 25, 2026

Description

One of Us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.

Alongside good technical knowledge of character / creature  workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material into fantasy creatures.

Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.

Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role. 

A portfolio of work that demonstrates these qualities is required for consideration towards this role.

Responsibilities:

  • Build models with good / clean Topology and UV’s.
  • Finaling shots utilising shotsculpting.
  • Build and present Anatomical Diagnostics of Creatures.
  • Sculpting of Displacement maps for Characters / creatures.
  • Modelling of clothing that matches photogrammetry data sets for Digital doubles.
  • Creation of FACS based face shapes that work within OOU’s facial pipeline.
  • Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed.

What we are looking for:

  • Previous experience in a similar role.
  • Experience in using Maya, Zbrush, Mush 3d, Wrap 3d (Optical flow set ups and processing of FACS data.)
  • Experienced in Shotsculpting.
  • Experience in modelling of LOD’s and Simulation / technical meshes for creatures.
  • An understanding of rigging, animation and CFX requirements.
  • Good problem solving skills.
  • Team oriented crew member with good communication skills.

In return we offer:

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events

Hours and location

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.