Loading...
Loading...
Lead a team in designing and optimizing the graphics rendering stack for humanoid robots, creating fluid and expressive interfaces for human-robot interactions. Responsible for building Qt/QML-based systems on embedded Linux with GPU/CPU/memory constraints, using Vulkan and OpenGL ES. Work closely with designers to translate creative visions into high-performance, responsive UI components, ensuring seamless integration with robot hardware and robust performance optimization.
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot’s displays. You will build the rendering engine and UI framework that brings Figure’s humanoid to life — crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.
Responsibilities:
Requirements:
Bonus Qualifications:
The US base salary range for this full-time position is between $150,000 - $275,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.