
Physical Design Engineer
NvidiaSummary
NVIDIA is seeking VLSI Physical Design Engineers for their Hsinchu, Taiwan office. This role involves working on the latest process technology and advanced EDA tools to tackle challenging designs for NVIDIA GPU and Mobile chips. Responsibilities include full-chip floorplanning, power/clock distribution, timing optimization, place & route, timing closure, signal integrity analysis, and physical verification. The ideal candidate will have 2+ years of experience in these areas and be proficient with EDA tools from Synopsys, Cadence, or Ansys.
Required Skills
Details
- Experience Required
- 2+ years
- Posted
- ~Jul 1, 2026
Description
We are now looking for VLSI Physical Design Engineers in Hsinchu office, Taiwan. We utilize latest process technology, advanced EDA tools, and sophisticated design methodology. We always work on the most challenging designs, and push for performance limit.
What you’ll be doing:
- A role in physical design for NVIDIA GPU and Mobile chips.
- Participate in various aspects of physical design, including full chip floorplanning, power/clock distribution, timing optimization, place & route, timing closure, power/signal integrity analysis, and physical verification.
- Troubleshoot a wide variety of design and flow complicated issues, and apply proactive intervention.
- Collaborate with RTL, DFT and Circuit designers to ensure high quality of design implementation.
What we need to see:
- BS in Engineering or Science or equivalent experience
- Power user of EDA tools from Synopsys (ICC2/DC/PT/STAR-RC), Cadence (EDI/Innovus/Voltus) or Ansys (Redhawk)
- Experience in Clock/Power Distribution, P&R, Timing closure, RC Extraction, and verification on advanced technology nodes
- 2+ years of experience in above areas
Ways to stand out from the crowd:
- MS in Engineering or Science
- Knowledge in FinFET technology, circuit design, and package design
- Experience in physical verification tools from Synopsys (ICV) or Mentor (Calibre)
- Proficiency in Perl, Python, TCL and Makefile scripts
